![]() Regular or non-special items need duty officers with the appropriate specialization before crafting can commence. Higher crafting skill results in higher probability of a critical success outcome that will give better rewards. Ultra Rare duty officer adds an unspecified amount of Crafting Skill ("Current Skill" added is shown as 0 - same as for Common quality duty officers, however success chance probabilities match those when using Very Rare officers, implying +30)Ĭrafting skill can be further improved by Skill Catalysts and leveling up skill level of the relevant school.Very Rare duty officer adds +30 Crafting Skill.Rare duty officer adds +15 Crafting Skill.Uncommon duty officer adds +5 Crafting Skill.Common duty officer adds +0 Crafting Skill.Quality of slotted duty officer will increase the total crafting skill that improves the chance of getting better quality item or it provides bonus components. In addition to materials and components, crafting an item will also require a duty officer. Special: Aegis Covariant Shield Array, Hyper-Capacitor Shield ArrayĪnd other special projects for time-limited events Special: Aegis Deflector Array, Exotic Particle Field Exciter Special: Particle Emission Plasma Torpedo Launcherĭeflector Dishes, Secondary Deflectors, Science Consoles Torpedo Launchers, Mine Launchers, Torpedo & Mine consoles Special: Aegis Hyper-Impulse Engines, Conductive RCS Accelerator In addition, each school has a 20 hour Fleet Research Daily R&D task that provides the player with 5,000 crafting school XP.īeam Arrays, Dual Beam Banks, Beam consolesĬannons, Dual Cannons, Dual Heavy Cannons, Turrets, Cannon consolesĮngineering Consoles, Body Armor, Impulse Engines, Singularity Cores, Matter-Antimatter Warp Cores An increasing R&D level improves the chance that the crafting of a high quality item of that school is successful. Each normal school has 20 levels and offers a range of items to fabricate. There are currently eight R&D schools plus two special schools without levels.
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